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Product (UX/UI) Designer

Daniil Begma

Future Is Near - the main slogan of this designer! But what does it mean? Does it make any sense? After reviewing the site, everyone finds out the answer for themselves

Whaaaaaaaaat →
DESIGN
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About Me

Фото

Heyoooo! I’m Daniil Begma. My work experience in designing is over 7 years and I have developed numerous successful projects, gained a lot of happy clients and cooperated with international companies.

I pride myself on bringing my ideas from design and development to the final product, with the highest conversion rates, thereby protecting user interests and maximizing the project's value.

Figma
Photoshop
ChatGPT
Midjourney
Illustrator
After Effects
ComfyUI
Leonardo
Krea
Cinema 4D
Blender
И другие программы

In my works I use simplicity, purity and minimalism as my creation should be modern, catching and available for people of all ages.

My priority is constant development, that’s why I attend courses to practice more, read special literature to know more, participate in tenders to challenge myself. My qualification is growing day by day and the results are becoming perfect.

Responsible
Hard-working
Good Time Managing
Эмпатия
Confident
Objective
Goal-oriented
Initiative
Careful
Stress Resilient
И другие навыки

My name’s Daniil Begma. I was born in a town called Orenburg. Since my very childhood I have been interested in work with Adobe Photoshop and Cinema 4D, and I have been practising and experiencing with them, developing my skills.

Like any human, I have got some hobbies. Currently, I’m fond of sports, learning languages (English & 日本語 & 한국어), playing the electric guitar, piano and violin, watching anime and reading manga books (in the original).

Age: 25
Nationality: Russian
Gender: Male
Address: Russia, Moscow
Phone Number: +7 (932) 84-139-90
Clarify information


Specialization Skills

Product (UX/UI) Design

1) UX-research:
a) briefing with a customer (off- or on-line);
b) interview (targeted and non-targeted);
c) benchmarking/audit (design, business (costumer, product, company,
competitors);
d) strategies and ideas;
e) analitics (creating UP, CJM, UJM, EJM, Reporting
(Word, Excel)).

 

2) UX-project:
a) mental mapping;
b) design sketching;
с) design development taking into account modern approaches (mobile first, adaptive, dogfooding, decomposing, etc.)

 

3) UI-visualization:
a) p.s. for the skills go to "UI-design".

 

4) UX-test:
а) a/b testing;
b) usability-testing.

 

5) Other
a) transfer of layouts for development and review of the design of the test version before release (quality control);
b) justification/defense/selling of your solutions to the product, lead, team, and the business as a whole.

AI-design

1) Creation and optimization of prompts for neural networks:
a) drafting competent and effective prompts for neural networks;
b) working with language models for content generation (ChatGPT, etc.).

 

2) Generation of images and visual concepts:
a) image generation in neural networks (Midjourney, Stable Diffusion, etc.);
b) creation of conceptual visual solutions (design solutions) using AI (fast and efficient);
c) creation of prototypes and animations with AI;
d) image quality improvement, stylization, photorealism, as well as retouching, clipping, color correction using AI.

 

3) Development and automation of design elements with AI:
a) the use of design tools and the introduction of an AI approach into them (Figma, Adobe Photoshop, etc.);
b) creation and configuration of neural network models for design tasks (training and fine-tuning of models);
c) ensuring visual consistency and creating seamless AI-based solutions;
d) implementation of AI elements in product (UX/UI) design, as well as integration of AI elements into interfaces (adding creative graphic elements, creating dynamic animations and interactive visual elements).

UI-design

1) UI-visualization:
a) creating: concept designing, sites or apps re-design;
b) design of advertising graphics (icons, banners, logos/emblems, etc.);
c) re-touch/etching/colorcorrection of any difficulty;
d) creating presentations.

 

2) UI-animation:
а) sites/apps;
b) icons;
c) preloaders;
d) gifs;
e) micro-interactions.

 

3) Other:
a) transfer of layouts for development and review of the design of the test version before release (quality control);
b) design of a UI-KIT or creation of a complete design system for the project.

Lead Design

1) Formation of a design team:
a) determination of the required structure/composition;
b) selection of candidates and conducting interviews.

 

2) Team management:
a) distribution of tasks;
b) quality control and adherence to deadlines.

 

3) Mentoring and development of professional skills of the team:
a) conducting a design review and exchanging experiences and approaches to work;
b) assistance in interaction with product, marketing, analytics and development.

 

4) Development of a design strategy:
a) determining the vector of development of the visual concept and brand style;
b) creation and implementation of design standards and guides;
c) ensuring that the design meets business goals and user expectations;
d) conducting presentations and defending design solutions (in front of the product, management, clients and the business as a whole).

Design Systems

1) Development and documentation of the design system:
a) creation of universal components, styles and usage rules for the product;
b) ensuring support, updating and scaling of the design system within the organization;
c) creation of detailed guidelines, documentation and training materials on the use of the design system.

 

2) Other:
a) ensuring design consistency across all products and platforms;
b) implementation of systems approaches to improve design consistency and team efficiency;
в) обеспечение легкого доступа и понимания стандартов для всех команд;
г) плотное взаимодействие с командами разработки, дизайна и продуктов для интеграции системы.

Other Skills

1) Graphic design:
a) infographics;
b) company styling and brending;
c) advertising graphics.

 

2) 3D-modelling:
a) parametric;
b) polygonal (Hard Surface).


Companies

It’s only a kick off


Work Experience

Product (UX/UI) Designer Sberbank IT / Domclick November 2022 — Present

Accountability:

  • formation of a design team (determination of the necessary structure/composition, selection of candidates and conducting interviews);
  • managing a team of 6 designers (2 illustrators, 3 graphic, 1 motion);
  • distribution of tasks, quality control and adherence to deadlines;
  • mentoring and development of the team's professional skills (design reviews, exchange of experience, assistance in interaction with the product, marketing, analytics and development);
  • development of a design strategy (definition of a visual concept and brand style, creation and implementation of design standards and guides);
  • conducting presentations and defending design solutions to the product, management, clients and the business as a whole;
  • ensuring that the design meets business goals and user expectations;
  • sketch, design and interractive prototype creating, regarding business and users’ goals;
  • design of information systems (CRM);
  • prototyping with different detail levels;
  • interface animation;
  • design testing on users’ community;
  • collaboration with companies (Activision, Universal, etc);
  • assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
  • participation in common UI-Kit making;
  • encouraging interface scenario re-making;
  • concept and interface workings out;
  • product development assistance;
  • puting forward hypotheses based on the statistics;
  • studying and analysing users’ comments and feedbacks about realized IT-products.

 

My achievements:

  • gradual development from Product (UX/UI) Designer to Design Lead;
  • made a new mobile app from scratch (500.000 users per month);
  • site re-designig (desktop and adaptive, 1.000.000 users per month);
  • made a new CRM-system design of the company;
  • formed a design system for all company tools.
Design Lead ← Product (UX/UI) Designer Papa John’s May 2020 — November 2022

Accountability:

  • creation and development of Atomic Components System;
  • development and documentation of universal components, styles and usage rules for the platform/product;
  • implementing systems approaches to improve design consistency and team effectiveness;
  • ensuring support, updating and scaling of the design system within the organization;
  • close interaction with development, design and product teams for system integration;
  • creation of detailed guidelines, documentation and training materials on the use of the design system;
  • ensuring that standards are easily accessible and understandable for all teams;
  • ensuring design consistency across all products and platforms;

 

My achievements:

  • created a complex multi-level design system (Atomic Components System), which is used by all the company's designers.
Design Systems Designer Cyber-Rom June 2022 — October 2022

Accountability:

  • sketch, design and interractive prototype creating, regarding business and users’ goals;
  • prototyping with different detail levels;
  • interface animation;
  • design testing on users’ community;
  • assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
  • participation in common UI-Kit making;
  • encouraging interface scenario re-making;
  • concept and interface workings out;
  • product development assistance;
  • puting forward hypotheses based on the statistics;
  • studying and analysing users’ comments and feedbacks about realized IT-products.

 

My achievements:

  • made a new mobile app for Business (Company);
  • assisted in site re-designing;
  • helped in the formation of the design system.
Product (UX/UI) Designer Rosselkhozbank June 2021 — June 2022