Daniil Begma
Future Is Near - the main slogan of this designer! But what does it mean? Does it make any sense? After reviewing the site, everyone finds out the answer for themselves
About Me

Heyoooo! I’m Daniil Begma. My work experience in designing is over 4 years and I have developed more than 27 successful projects, gained a lot of happy clients and cooperated with international companies.
I took part in the following competitions: «New Design «Environment» Festival, 2019», «Mail Design Cup, 2019» and finished 14 courses by Skillbox, 3 courses by Videosmile to develop my skills. One should always look ahead, you know :)
In my works I use simplicity, purity and minimalism as my creation should be modern, catching and available for people of all ages.
My priority is constant development, that’s why I attend courses to practice more, read special literature to know more, participate in tenders to challenge myself. My qualification is growing day by day and the results are becoming perfect.
My name’s Daniil Begma. I was born in a town called Orenburg. Since my very childhood I have been interested in work with Adobe Photoshop and Cinema 4D, and I have been practising and experiencing with them, developing my skills.
Like any human, I have got some hobbies. Currently, I’m fond of sports, learning languages (English & 日本語 & 한국어), playing the electric guitar, watching anime and reading manga books (in the original).
Companies
Specialization Skills
Web Design
1) briefing with a customer (off- and on-line);
2) re-touch/etching/colorcorrection of any difficulty;
3) icon tracking;
4) sites re-design;
5) adaptive design;
6) mobile first;
7) creating:
a) concept designing;
b) gif-animation;
...
UX/UI Design
1) UX-research:
a) interview (targeted and non-targeted);
b) audit (design, business (costumer, product, company, competitors);
c) strategies and ideas;
d) analitics (creating UP, CJM, UJM, EJM, Reporting (Word, Excel)).
2) UX-project:
...
Other Skills
1) UI-animation:
a) sites;
b) icons;
c) preloaders;
d) micro-communication.
2) 3D-modelling:
a) parametric;
b) polygonal (Hard Surface).
...
Work Experience
- sketch, design and interractive prototype creating, regarding business and users’ goals;
- information system projecting;
- prototyping with different detail levels;
- interface animation;
- design testing on users’ community;
- solution probation at every design level;
- assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
- participation in common UI-Kit making;
- designing and assisting Atomic Components System.
- created a complex multi-level design system, according to which work of all designers of the company is under construction.
- sketch, design and interractive prototype creating, regarding business and users’ goals;
- information system projecting;
- prototyping with different detail levels;
- interface animation;
- design testing on users’ community;
- solution probation at every design level;
- assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
- participation in common UI-Kit making;
Reviews

1) briefing with a customer (off- and on-line);
2) re-touch/etching/colorcorrection of any difficulty;
3) icon tracking;
4) sites re-design;
5) adaptive design;
6) mobile first;
7) creating:
a) concept designing;
b) gif-animation;
c) banners;
d) logos/emblems.
9) project presentation working out;
10) sending design for psd2html;
11) creating UI-KIT.

a) interview (targeted and non-targeted);
b) audit (design, business (costumer, product, company, competitors);
c) strategies and ideas;
d) analitics (creating UP, CJM, UJM, EJM, Reporting (Word, Excel)).
2) UX-project:
а) mental mapping (e.g. sites);
b) site design sketching;
c) site designing.
3) UX-test:
а) a/b testing;
b) usability-testing.
4) UI-visualisation:
а) p.s. for the skills go to "Web-design".

a) sites;
b) icons;
c) preloaders;
d) micro-communication.
2) 3D-modelling:
a) parametric;
b) polygonal (Hard Surface).
3) Graph-design:
a) infographics;
b) company styling and brending;
c) ad-graphics.

- sketch, design and interractive prototype creating, regarding business and users’ goals;
- information system projecting;
- prototyping with different detail levels;
- interface animation;
- design testing on users’ community;
- solution probation at every design level;
- assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
- participation in common UI-Kit making;
- encouraging interface scenario re-making;
- concept and interface development;
- product development assistance;
- puting forward hypotheses based on the statistics;
- studying and analysing users’ comments and feedbacks about realized IT-products.
My achievements:
- made a new mobile app for Business (Company);
- assisted in site re-designing;
- made up a design system.

- sketch, design and interractive prototype creating, regarding business and users’ goals;
- information system projecting;
- prototyping with different detail levels;
- interface animation;
- design testing on users’ community;
- collaboration with companies (Activision, Universal, etc);
- assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
- participation in common UI-Kit making;
- encouraging interface scenario re-making;
- concept and interface development;
- product development assistance;
- puting forward hypotheses based on the statistics;
- studying and analysing users’ comments and feedbacks about realized IT-products.
My achievements:
- made a new mobile app from scratch (500.000 users per month);
- site re-designig (desktop and adaptive, 1.000.000 users per month);
- made a new CRM-system design of the company;
- made up a design system for a company’s all tools.

- Project assisting, responsibility for designing (team recruiting and meeting deadlines);
- Briefing;
-
Ux-reserch:
а) design, business (costumer, product, company, competitors);
b) strategies and ideas; -
Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching;
c) site designing. -
UI-visualisation:
а) sites;
b) adaptive;
c) tablet. -
Animation:
а) intro;
b) sites background;
c) micro-communication.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.

- Briefing;
-
Ux-reserch:
а) design, business (costumer, product, company, competitors);
b) strategies and ideas; -
Ux-project:
а) mental mapping (e.g. sites);
c) site designing. -
UI-visualisation:
а) sites;
b) adaptive;
c) tablet.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.