And others
Accountability:
- formation of a design team (determination of the necessary structure/composition, selection of candidates and conducting interviews);
- managing a team of 6 designers (2 illustrators, 3 graphic, 1 motion);
- distribution of tasks, quality control and adherence to deadlines;
- mentoring and development of the team's professional skills (design reviews, exchange of experience, assistance in interaction with the product, marketing, analytics and development);
- development of a design strategy (definition of a visual concept and brand style, creation and implementation of design standards and guides);
- conducting presentations and defending design solutions to the product, management, clients and the business as a whole;
- ensuring that the design meets business goals and user expectations;
- sketch, design and interractive prototype creating, regarding business and users’ goals;
- design of information systems (CRM);
- prototyping with different detail levels;
- interface animation;
- design testing on users’ community;
- collaboration with companies (Activision, Universal, etc);
- assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
- participation in common UI-Kit making;
- encouraging interface scenario re-making;
- concept and interface workings out;
- product development assistance;
- puting forward hypotheses based on the statistics;
- studying and analysing users’ comments and feedbacks about realized IT-products.
My achievements:
- gradual development from Product (UX/UI) Designer to Design Lead;
- made a new mobile app from scratch (500.000 users per month);
- site re-designig (desktop and adaptive, 1.000.000 users per month);
- made a new CRM-system design of the company;
- formed a design system for all company tools.
Accountability:
- creation and development of Atomic Components System;
- development and documentation of universal components, styles and usage rules for the platform/product;
- implementing systems approaches to improve design consistency and team effectiveness;
- ensuring support, updating and scaling of the design system within the organization;
- close interaction with development, design and product teams for system integration;
- creation of detailed guidelines, documentation and training materials on the use of the design system;
- ensuring that standards are easily accessible and understandable for all teams;
- ensuring design consistency across all products and platforms;
My achievements:
- created a complex multi-level design system (Atomic Components System), which is used by all the company's designers.
Accountability:
- sketch, design and interractive prototype creating, regarding business and users’ goals;
- prototyping with different detail levels;
- interface animation;
- design testing on users’ community;
- assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
- participation in common UI-Kit making;
- encouraging interface scenario re-making;
- concept and interface workings out;
- product development assistance;
- puting forward hypotheses based on the statistics;
- studying and analysing users’ comments and feedbacks about realized IT-products.
My achievements:
- made a new mobile app for Business (Company);
- assisted in site re-designing;
- helped in the formation of the design system.
Accountability:
- Project assisting, responsibility for designing
(team recruiting and meeting deadlines); - Briefing;
- Ux-research:
а) design, business (costumer, product, company, competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching;
c) site designing. - UI-visualisation:
а) sites;
b) adaptive;
c) tablet. - Animation:
а) intro;
b) sites background;
c) micro-communication.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Accountability:
- Briefing;
- Ux-research:
а) design, business (costumer, product, company,
competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching. - UI-visualisation:
а) sites;
b) adaptive;
c) tablet.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Accountability:
- Briefing;
- Ux-research:
а) design, business (costumer, product, company,
competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching;
c) site designing. - UI-visualisation:
а) company’s brand (brandbook, logo, etc);
b) sites;
c) adaptive;
d) tablet. - Animation:
а) intro;
b) logo;
c) micro-communication.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Accountability:
- Ux-research;
- Ux-project;
- Icon tracking;
- Icon Animation;
- Creation company’s brand;
- Re-touch/etching/colorcorrection;
- Concept designing;
- Building and adapting sites on Tilda;
- Project presentation working out;
- Creation banners, logos/emblems.
My achievements:
- worked out 19 successful projects;
- significantly increased project conversion;
- made desktop, addaptive and company’s brand;
- made cases with every project.
Accountability:
- Briefing;
- Ux-research:
а) design, business (costumer, product, company,
competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching. - UI-visualisation:
а) sites;
b) adaptive;
c) tablet.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Accountability:
- Briefing;
- Ux-research:
а) design, business (costumer, product, company,
competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching. - UI-visualisation:
а) sites;
b) adaptive;
c) tablet.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Accountability:
- Briefing;
- Ux-research:
а) design, business (costumer, product, company,
competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching. - UI-visualisation:
а) sites;
b) adaptive;
c) tablet.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Sberbank IT / Domclick
Accountability:
- market and competitor analysis, preparation of product improvement reports;
- sketch, design and interractive prototype creating, regarding business and users’ goals;
- information systems design;
- prototyping with different detail levels;
- design testing on users’ community;
- assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
- encouraging interface scenario re-making;
- concept and interface workings out;
- product development assistance;
- puting forward hypotheses based on the statistics;
- studying and analysing users’ comments and feedbacks about realized IT-products.
My achievements:
- created B2C services from scratch: Domclick "Rent", "Expert";
- improved the internal interface of the company's B2B sector.
Papa John’s
Accountability:
- formation of a design team (determination of the necessary structure/composition, selection of candidates and conducting interviews);
- managing a team of 6 designers (2 illustrators, 3 graphic, 1 motion);
- distribution of tasks, quality control and adherence to deadlines;
- mentoring and development of the team's professional skills (design reviews, exchange of experience, assistance in interaction with the product, marketing, analytics and development);
- development of a design strategy (definition of a visual concept and brand style, creation and implementation of design standards and guides);
- conducting presentations and defending design solutions to the product, management, clients and the business as a whole;
- ensuring that the design meets business goals and user expectations;
- sketch, design and interractive prototype creating, regarding business and users’ goals;
- design of information systems (CRM);
- prototyping with different detail levels;
- interface animation;
- design testing on users’ community;
- collaboration with companies (Activision, Universal, etc);
- assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
- participation in common UI-Kit making;
- encouraging interface scenario re-making;
- concept and interface workings out;
- product development assistance;
- puting forward hypotheses based on the statistics;
- studying and analysing users’ comments and feedbacks about realized IT-products.
My achievements:
- gradual development from Product (UX/UI) Designer to Design Lead;
- made a new mobile app from scratch (500.000 users per month);
- site re-designig (desktop and adaptive, 1.000.000 users per month);
- made a new CRM-system design of the company;
- formed a design system for all company tools.
Cyber-Rom
Accountability:
- creation and development of Atomic Components System;
- development and documentation of universal components, styles and usage rules for the platform/product;
- implementing systems approaches to improve design consistency and team effectiveness;
- ensuring support, updating and scaling of the design system within the organization;
- close interaction with development, design and product teams for system integration;
- creation of detailed guidelines, documentation and training materials on the use of the design system;
- ensuring that standards are easily accessible and understandable for all teams;
- ensuring design consistency across all products and platforms;
My achievements:
- created a complex multi-level design system (Atomic Components System), which is used by all the company's designers.
Rosselkhozbank
Accountability:
- sketch, design and interractive prototype creating, regarding business and users’ goals;
- prototyping with different detail levels;
- interface animation;
- design testing on users’ community;
- assistance of the whole project cycle procedure (close communication with marketing, analysis and development departments);
- participation in common UI-Kit making;
- encouraging interface scenario re-making;
- concept and interface workings out;
- product development assistance;
- puting forward hypotheses based on the statistics;
- studying and analysing users’ comments and feedbacks about realized IT-products.
My achievements:
- made a new mobile app for Business (Company);
- assisted in site re-designing;
- helped in the formation of the design system.
Psih
Accountability:
- Project assisting, responsibility for designing
(team recruiting and meeting deadlines); - Briefing;
- Ux-research:
а) design, business (costumer, product, company, competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching;
c) site designing. - UI-visualisation:
а) sites;
b) adaptive;
c) tablet. - Animation:
а) intro;
b) sites background;
c) micro-communication.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Animedia.TV
Accountability:
- Briefing;
- Ux-research:
а) design, business (costumer, product, company,
competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching. - UI-visualisation:
а) sites;
b) adaptive;
c) tablet.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Body Style
Accountability:
- Briefing;
- Ux-research:
а) design, business (costumer, product, company,
competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching;
c) site designing. - UI-visualisation:
а) company’s brand (brandbook, logo, etc);
b) sites;
c) adaptive;
d) tablet. - Animation:
а) intro;
b) logo;
c) micro-communication.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Digital Agency AG
Accountability:
- Ux-research;
- Ux-project;
- Icon tracking;
- Icon Animation;
- Creation company’s brand;
- Re-touch/etching/colorcorrection;
- Concept designing;
- Building and adapting sites on Tilda;
- Project presentation working out;
- Creation banners, logos/emblems.
My achievements:
- worked out 19 successful projects;
- significantly increased project conversion;
- made desktop, addaptive and company’s brand;
- made cases with every project.
Decor Centre
Accountability:
- Briefing;
- Ux-research:
а) design, business (costumer, product, company,
competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching. - UI-visualisation:
а) sites;
b) adaptive;
c) tablet.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Shoe House
Accountability:
- Briefing;
- Ux-research:
а) design, business (costumer, product, company,
competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching. - UI-visualisation:
а) sites;
b) adaptive;
c) tablet.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.
Pvoid
Accountability:
- Briefing;
- Ux-research:
а) design, business (costumer, product, company,
competitors);
b) strategies and ideas; - Ux-project:
а) mental mapping (e.g. sites);
b) site design sketching. - UI-visualisation:
а) sites;
b) adaptive;
c) tablet.
My achievements:
- made a desktop, adaptive and tablet version;
- created a company’s visual style;
- made a shop stand out from the competitors;
- increased project conversion.